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2d fighter maker 2002 tutorial english
2d fighter maker 2002 tutorial english











2d fighter maker 2002 tutorial english
  1. #2d fighter maker 2002 tutorial english how to#
  2. #2d fighter maker 2002 tutorial english full#
  3. #2d fighter maker 2002 tutorial english Pc#

I will use about 16 object titles to create a animation of the wind blowing her hair and sash We can join object sprites together but object tiles are limited. Prior to that i was trying to join Character sprites to make big sprites but unfortunately there's a 1px divider between characters so it wouldn't look right. I'm thinking we can also create character walking animations to simulate the mouth movement. and adjusting the color palette is rather difficult but its not too hard. It may require a bit of work to position the tiles so they line up correctly, its like pieces to a puzzle.

2d fighter maker 2002 tutorial english

#2d fighter maker 2002 tutorial english Pc#

Here's a screenshot of one of the sample dungeons I manipulated:Īnd here's how they look like when ripped to PC

#2d fighter maker 2002 tutorial english full#

So technically, someone could create a full scale visual novel with it if they want.

2d fighter maker 2002 tutorial english

i haven't played much of the game yet, I've just been trying to hack it and see what's possible and I assumed that it was like other RPG makers where we have to create our own towns from scratch using different tiles, but these sample dungeons are 240x240 scale bitmap images that you can manipulate and create full frames with. today I was attempting to create a animated cut scene with a large sprite and I just realized that the game comes included with over 160 Dungeon Samples. Interesting discovery with the PSX version of RPG Maker. May 27, 2019, 08:51:47 am - (Auto Merged - Double Posts are not allowed before 7 days.) So any tips, ideas or comments would be greatly appreciated because as I said, I'm fairly new to all this. Anything musically like with instruments, midi, producing, composing notes, bobbing my head, that stuff terrifies the hell out of me because I'm not really a rhythmic or hipster type of guy.īut maybe speaking on these topics will help guide me in the right direction as hearing input from experienced users, reading comments, advice and technical information may give me enough context clues to figure it out. Next on my goal list is figuring out how use the background images to create a visual novel cut scene, using large animated sprites, and last on my list is replacing the music which is the one I'm most intimidated by. However I must say that I'm not very good at verbal communication so you may have to excuse my socially awkward way of enunciating. I'm doing tutorial videos mainly for my own recordkeeping though because if I stop working on a project for more than 2 weeks I am going to forget all the steps so making tutorial vids no matter how embarrassing it is helps me retrace my steps and refreshen my memory just in case I go inactive for long periods.

#2d fighter maker 2002 tutorial english how to#

Here's a brief video tutorial I made demonstrating how to use a keyboard to edit the text dialogue. I also plan on making tutorial videos to show how to execute each hack. str video.Īt the moment I'm mainly trying to dissect the game to see what’s possible first before I get started on creating a story. So far I've figured out how to replace character, monster, item sprites, sound effects, Title art, and. I'm pretty new to the whole rom hacking scene so I'm learning a lot of things on the fly. My idea is to hack the game so we can use custom images, backgrounds, sound effects, bgm music and FMV video. Hello, I've been working on a RPG Maker hack for the PS1.













2d fighter maker 2002 tutorial english